The synth options are arguably the most advanced of any mobile platform, which is unsurprising given developer Ethan Bordeaux's day job as a DSP programmer.
For now, levels can only be named from '1' to '9', I'll fix this in the next release.Perhaps the most well-rounded of all the current music apps for game systems, PSPSeq combines a full-featured step sequencer and arranger with real-time synthesis, sample playback, and effects. Transparency is supported, the filenames should make it pretty self-explanatory, don't change the resolution of the images or the level won't render properly. You can change the graphics by renaming the files to *.png. If it is larger or smaller, make sure the text editor you are using has put only a CR/LF at the end of each line. If you have done it right, the file should be 362 bytes. Here is what different symbols mean in the level file:
(r731)-Core: Fixed bug where HPRM would crash the local files screen (r733)-TextUI: Corrected problem where 12AM was being displayed as 00AM (r734)įabre has posted in our Development Forum about his first creation for the PSP - a Zelda themed version of Sokoban! Fabre is aware that there is already an existing version of Sokoban out there, but you can't have enough of a good thing, right? The initial release comes with 9 levels, but Fabre supplies instructions on how to edit, alter, and create your own levels to add to the collection:Įditing the game: You can change the levels easily, just open one of the files in Notepad or similar. (r730)-Core: Added check for buffer event, so they are only sent when there are changes. (r728)-3DUI: The program version is now only shown on the option screen when using the 3D UI (r727)-3DUI: Fixed a couple of bug which caused the UI to read random data. (r744)BUG FIXES :-3DUI: The active item are now default selected when entering the option screen.
Make sure you update your PSPRadio.cfg for this to work. Now its saved with the other config options. (r734)-Core: Updated SHOUTcast db.xml to latest as of 1-26-06 (r736)-Core: Added support for ID3 tags (v1 and v2) (r738/739)-Core: Made Playback mode a config item in PSPRadio.cfg. When on this mode, when the last track of an album finishes, the player goes to the first track of the next album. (r732)-Core: Next/Prev via HPRM are now global (r733)-TextUI: Updated skins from Semtex199 (r733)-Core: Added new playmode "GLOBAL". (r729)-3DUI: A new popup dialog has been added to show error messages from PSPRadio. (r729)-External: Added a simple server application which can receive the log-entries via WiFi on the PC. NEW FEATURES:-Core: Added support for logging via WiFi instead of using the memorystick.
or else! Here's what's been changed in the newest pre-release: My all time favorite program for the PSP has been updated, and you'd be crazy not to check it out - homebrew just doesn't get any better than PSPRadio from Raf and Company ! So if you have WiFi and still haven't given it a try despite my forceful persuasion in the past, get on it. I’m still not sure if the misspelling of “Mancala” is intentional or not. If the last stone lands on one of your pits that is empty, and there are stones in your opponents pit directly across from the last pit, both your stone and your opponents stones are moved to your Kalah. If the last stone lands in your Kalah, you get another turn. All stones are removed from the pit and a single stone is placed in each pit in a counter clockwise direction, skipping your opponents Kalah. On each turn a player selects one of his pits to move stones from. The larger bowl to the right is called the Kalah.The object is to move more stones into your Kalah than your opponent. Each players has 7 pits, 6 of them containing stones. Mankalah (also called Warri) is one of the oldest known games originating from Africa. So it’s only appropriate that an ancient game like Mancala has been brought to the current generation of gaming in Mankalah for the PSP, by thepixelatedpoo (don’t ask). As astonishing as it may seem, fun could be had with a handful of rocks and some slots carved into a slab of wood.
Believe it or not, people used to have portable gaming long before there were PSPs, or GameBoys, or even electricity.